Level
6th
Casting Time
1 Action
Range/Area
120 ft.
Components
V
Duration
Concentration 1 Round
School
Evocation
Attack/Save
None
Damage/Effect

Select a point within range. Each creature in a 25 ft radius originating from that area must make an Intelligence saving throw. On a failure they take 6d6 Psychic damage, half as much on a success. Whenever a creature enters, starts, or ends their turn in that area they must repeat this save.

Available For: Wizard - Occultist

TheJesterofSquirrels