Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Necrotic

You fill a breathing creatures lungs with water. Choose a creature you can see within range. It must make a constitution saving throw. If it fails, it takes 9d6 necrotic damage, cannot speak, has its movement reduced to 0, clutching its throat and chest. At the end of each of its turns, a creature must make a constitution saving throw. If a creature fails three saving throws, including the initial saving throw, then it drops to 0 Hit points. On a successful saving throw, the creature ejects the water, ending the spell. Creatures that can breathe water or do not breath automatically pass their saving throws.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

pyrobunny7

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