Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
You seize control of a creature’s blood flow and force their body beyond its natural limits, turning their own vitality against them. Choose one creature within range. The target must make a Constitution saving throw.
On a failed save, the creature takes 10d8 necrotic damage. On a successful save, it takes half as much damage.
If this spell reduces a creature to 0 hit points, their body ruptures as their own blood overwhelms them.
After casting this spell, you must make a Constitution saving throw. On a failed DC 17 save, you take 4d8 necrotic damage and become stunned until the end of your next turn. If you fail this saving throw by 5 or more, you fall unconscious but stable.
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