You alter time around one creature within range. The target gets a Wisdom saving throw to reduce the effect.
If the target fails the save the spell lasts for 1 minute. If the target makes the save, the spell lasts until the start of your next turn.
An affected target’s Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell’s gestures too slowly.
A target that failed the save repeats the save at the end of each of its turns. If it succeeds, it falls prone and then the spell end.
* - (a drop of molasses)
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