Level
2nd
Casting Time
1 Action
Range/Area
Self (10 ft. *)
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
CHA Save
Damage/Effect
Radiant (...)

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of Light and two luminescent feathered wings to sprout from your back. These wings give you a flight speed of 60 feet. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become paralyzed because they are stuck with awe until the end of your next turn. Those within 5ft must also succeed in dexterity or a strength saving throw or are knocked prone. On a successful save every creature in range receives 1d4 radiant damage,

During this transformation, every time you make a successful attack you deal and extra a 1d6 radiant damage to when you deal damage to it with an attack or a spell. 

Your transformation lasts for 1 minute or until you end it as a bonus action. If in-flight you gently glide to the ground and then your wings disappear

Once you use this trait, you get one point of exhaustion and you can’t use it again until you finish a long rest.

* - (a white feather)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

devoidone

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