Level
6th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Bludgeoning (...)

A nonmagical wall of flesh, faces, and limbs conjures into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10ft x 10ft sections of flesh and meat OR you can create 10ft x 20ft sections that are only 3 inches thick. Each section must be contiguous with at least one other section and stitched together.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). The inner part of the wall is smoothed skin, while the outer part of the wall consists of moving arms, legs and faces embedded into the wall, each of which lets out painful moans and cries of anguish. If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or resting on any firm foundation. It must, however, merge with and be solidly supported by existing ground. Thus, you can use this spell to bridge a chasm or create a ramp.

If you create a span greater than 20 feet in length, you must halve the size of each section to create supports. You can crudely shape the wall to create ramparts, battlements, and so on.

The wall is an object made of flesh that can be damaged and thus breached. Each has AC 14 and 40 hp per inch of thickness. Reducing a panel to 0 hits points destroys it and might cause connected panels to tear from each other at the GM's discretion. 

Whenever a creature begins its turn or moves within 10 feet of the outer part of the wall, that creature must make a Strength saving throw. On a failed save, arms moving on the side of the wall grab the creature, and the creature is restrained. A creature can use its action to repeat the saving throw, breaking free and ending the effect on a success.

While a creature is restrained, you can use your bonus action to cause the hands or faces in the wall to hit or bite into the creature, dealing 6d8 bludgeoning or piercing damage, respectively. You may also have both the arms and teeth attack the creature while restrained, dealing 3d8 bludgeoning and 3d8 piercing damage.

If a creature with flesh dies from an attack by the wall, that creature's body is absorbed and added into the wall.

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

* - (voodoo doll or a poppet)

Available For: Warlock (Legacy) Wizard (Legacy) Warlock Wizard Sorcerer (Legacy) - Skinshifter Sorcerer - Skinshifter

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