Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Special 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You weave ambient arcane energy into tiny, practical creations.

You create one Tiny nonmagical mundane object that can fit within a 5-foot cube and weighs no more than 10 pounds. Examples include a chair, stool, writing desk, parasol, hand fan, teacup, eating utensils, walking stick, basket, lantern (unlit), broom, spool of thread, fishing pole, or similar object.

The object cannot be a weapon, armor, ammunition, tool requiring mechanical precision (such as thieves' tools or a lockpick), valuable trade good, or a consumable.

The object is physically real while it is actively being used by a creature. If left unattended for one minute or if no creature interacts with it, it dissolves into shimmering motes of arcane ephemera.

You may have a number of ephemeral creations equal to your Intelligence modifier (minimum one). Creating another causes one existing creation of your choice to vanish.


Investing Arcane Power

When creating an object, you may invest spell points into it.

For every spell point invested, the object remains fully real for 1 hour, even if unattended.

An invested object can support normal wear and use but remains nonmagical.

As an action, you may dismiss an invested creation.

When you do, make an Intelligence (Arcana) check, DC = 10 + hours the object remained manifested.

  • Success: You recover all spell points invested in that object.
  • Failure: The invested spell points are lost.

You cannot recover spell points if doing so would exceed your normal maximum.

An object destroyed before being dismissed cannot refund spell points.


Limitations

An object created by this spell:

  • Cannot be sold for profit.
  • Cannot serve as costly material components.
  • Cannot duplicate magic items.
  • Cannot be used to permanently repair structures.
  • Leaves no remains when it disappears.
  • Always appears clean, well-made, and unmistakably handcrafted by magic.

Flavor

Every item bears a tiny golden rune somewhere upon it—often hidden underneath—that resembles your personal sigil. When the object dissolves, it becomes a swirl of glowing leaves, paper scraps, and tiny geometric glyphs before fading away.

Overall, this is a wonderfully thematic utility cantrip. It gives your wizard a magical "Swiss Army knife" without stepping on the toes of spells like Creation or Fabricate, since it only produces simple mundane objects and doesn't create permanent wealth or solve every problem. I could also turn it into a level-scaling cantrip, where at higher character levels you can create Medium objects, increase the weight limit, or make a few simple mechanical items like folding ladders or wheelbarrows.

Available For: Wizard

rotund0

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