You target one creature that can see and hear you within range. The target must make an Intelligence saving throw, a Wisdom saving throw, and a Charisma saving throw.
On a failed Intelligence saving throw, the creature is charmed by you for the duration and takes 4d4 psychic damage.
On a failed Wisdom saving throw, the creature is frightened of you for the duration and takes 4d4 radiant damage.
On a failed Charisma saving throw, the creature is grappled by you for the duration and takes 4d4 force damage. The grapple cannot be ended by regular means and must be ended by succeeding the corresponding saving throw, or by a spell or means similar to the Greater Restoration spell. You cannot "drag" the target with your own movement, but can instead use your bonus action to move the target up to their own speed in a manner of controlling them. Your own movement remains unaffected.
Upon failing any saving throw, you can decide if the creature is afflicted with the corresponding condition or not. A creature affected by this spell can repeat each saving throw at the end of each of its turns, ending the corresponding effect on a success.
* - (A bit of processed honey)
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