Level
1st
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Movement

Choose a flying target you can see within range. Its flying elevation and distsnce is reduced by 30ft per round. In addition this spell pulls the target closer to you forcing it to land in a spot you can see within 60ft.  The effects of this spell do not cause the creature to fall or suffer damage.

Target Creature makes either a Wisdom or Charisma Saving throw against casters spell save DC. On a fail, target creature is hit by spell, on a success target creature shakes off spells effects and and is aware of the spell and has advantage if targeted again within 24 hours.  Each target creature may make this save again at the begining of its turn.

To cast: hold stone, point at target then draw a line in the air pointing at the spot you want the target to land while saying either "Sit boy," "Get over here," or something similar

Using a Higher-Level Spell Slot. You can choose up to 2 targets when cast at level 4 or higher and 3 targets at level 7 or higher.

* - (a stone per target)

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2026 2:30:55 AM
2
1
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Coming Soon

Spell Tags: Movement

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster Illrigger - Architect of Ruin Artificer

SirDonB

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