You construct a golem in an unoccupied space within range. This creature uses the Asuran Golem stat block. If you already have a golem from this spell, the golem is replaced by the new one. You determine the golem's appearance, but it cannot exceed two arms and two legs. Your golem acts independently of you, but it obeys your commands.
Remote Control. While your golem is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the golem's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Workshop Assistant. Your golem shares your tool proficiencies.
Combat. The golem is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A golem can’t attack, but it can take other actions as normal.
Destruction of the Golem. When the golem drops to 0 Hit Points, it is destroyed and it's parts cannot be used to build a new golem. It is rebuilt after you cast this spell again. As a Magic action, you can temporarily dismiss the golem to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the golem drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Golem Only. You can’t have more than one golem at a time. If you cast this spell while you have a golem, you instead cause it to adopt a new eligible form.
* - (Metal and stone worth 10+ GP, which becomes the golem's body)
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