You create a whirlpool of translucent, necrotic energy in a mile radius around you. The spell lasts for 5 days.
Day One: All creatures must make a Constitution Saving Throw. Taking 10d10 Necrotic damage on a fail save, and half as much on a successful one. Additionally. Tiny and Small plants rapidly wither and die. If a creature drinks from a stream on this day, they must succeed on a DC 16 Constitution Saving Throw or become poisoned for 30 minutes.
Day Two: At dawn and at dusk (Separate saves for each). All creatures must make a Constitution Saving Throw. Taking 12d12 Necrotic damage on a fail save, and becoming poisoned for a minute on a failed save, and taking half damage on a successful save. Medium plants now rapidly wither and die. If a creature drinks from a stream on this day, they must succeed on a DC 18 Constitution Saving Throw or become poisoned for 2 hours and take 4d6 Poison damage.
Day Three: At dawn and at dusk (Separate saves for each). All creatures must make a Constitution Saving Throw. Taking 10d10 Necrotic damage and 10d10 Posion damage on a fail save, and becoming poisoned for 10 minutes on a failed save, and taking half damage on a successful save. Large plants now rapidly wither and die. If a creature drinks from a stream on this day, they must succeed on a DC 20 Constitution Saving Throw or become poisoned for 10 hours and take 6d8 Poison damage.
Day Four: At dawn and at dusk (Separate saves for each). All creatures must make a Constitution Saving Throw. Taking 12d12 Necrotic damage and 12d12 Posion damage on a fail save, and becoming poisoned for 30 minutes on a failed save, and taking half damage on a successful save. Huge plants now rapidly wither and die. If a creature drinks from a stream on this day, they must succeed on a DC 22 Constitution Saving Throw or become poisoned for 24 hours and take 8d10 Poison damage.
DAY FIVE: At dawn and at dusk (Separate saves for each). All creatures must make a Constitution Saving Throw. Taking 16d12 Necrotic damage and 16d12 Posion damage on a fail save, and becoming poisoned for one hour on a failed save, and taking half damage on a successful save. All remaining plants and foliage now rapidly wither and die. If a creature drinks from a stream on this day, they must succeed on a DC 26 Constitution Saving Throw or become poisoned for one week and take 10d12 Poison damage.
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