You point a finger and unleash a thin violet-purple beam of destructive energy at a creature or object you can see within range.
Make a ranged spell attack against the target.
On a hit, the target takes 1d8 force damage, and nonmagical material struck by the ray crumbles and flakes away. This effect can destroy up to a 1-foot cube of fragile, nonmagical material such as wood, cloth, paper, or bone, but cannot destroy objects being worn or carried.
The spell's damage increases as you gain levels:
- 5th Level: 2d8 force damage
- 11th Level: 3d8 force damage
- 17th Level: 4d8 force damage
Critical Hit Effect: Unravel
When you score a critical hit with this spell, the target must succeed on a Constitution saving throw against your spell save DC or suffer one of the following effects (your choice):
- Lose 10 feet of movement until the end of its next turn.
- Have disadvantage on its next weapon attack.
- Take an additional 1d8 force damage.
Flavor
The ray manifests as a razor-thin lance of crackling purple energy, surrounded by wisps of dark violet sparks. Where it strikes, matter flakes away into glowing lavender dust before vanishing completely. For a brief instant, faint fractures of violet light ripple across the target's surface as reality itself seems to come undone.
Though inspired by the legendary spell Disintegrate, this cantrip only erodes tiny fragments of matter rather than reducing creatures entirely to ash.
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