Ever since the loss of the Permanency spell in previous eras, mages have attempted to replicate even a fraction of the spell's utility through a variety of methods. From creating new magic items to repeatedly casting the same spell for a year, there has never been a single unified method of making spells permanent. One way in which wizards have been able to drastically extend the longevity of their spells is through a Contingency, but the most common form of that spell is extremely limited without more advanced magical research. However, through learning to create more intricate bonds with the wizard's own body, it becomes possible to bind multiple spells of greater power to the caster at any given time.
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting Contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the two spells. For example, a Contingency cast with Water Breathing might stipulate that Water Breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect immediately after the trigger occurs for the first time, whether or not you want it to, and then Contingency ends.
The contingent spell takes effect only on you, even if it can normally target others. You can use only one Contingency spell at a time. If you cast this spell again, the effect of another Contingency spell on you ends. Also, Contingency ends on you if its material component is ever not on your person.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can cast an additional contingent spell for each slot level above 6th. The contingent spells can be any level below the level you cast Contingency at.
* - (a gem-encrusted statuette of yourself worth 1,500+ GP)
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