Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Choose one creature.
The creature must succeed on a Wisdom saving throw.
On a failed save:
- The creature is Charmed by you.
- It has disadvantage on attack rolls against creatures other than you.
- Whenever it willingly moves away from you, it takes 3d6 psychic damage.
The creature repeats the save at the end of each turn.
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