Level
3rd
Casting Time
1 Action
Range/Area
100 ft. (5 ft. )
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic

You create 6 orbs of pure nightmare or ecstasy that orbit around you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns until all the orbs are spent — you can send 3 of them streaking directly toward a point or points you choose within 100 feet. When an orb reaches its destination, or impacts a solid surface, it erupts in a 5-foot-radius sphere. Each creature within that sphere makes a Charisma saving throw. On a failed save, the creature takes 2d4 Psychic damage and its speed is reduced by 10 feet (20-foot maximum) until the start of its next turn, or half as much damage and no speed reduction on a successful one.

Using a Higher-Level Spell Slot. You can create one additional orb, and expend one more orb per turn, for each spell slot level above 3.

* - (some chips of moonstone, soot, and water)

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2026 4:16:34 PM
22
0
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Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard

peterizzo

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