Level
2nd
Casting Time
1 Reaction *
Range/Area
Sight 15 ft. (15 ft. )
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

An imperceptible barrier of magical force protects you and allies.  Choose a maximum number of creatures, that you can see within range, equal to your spellcasting ability modifier. The distance is a 15-foot Emanation originating from you.  The barrier absorbs the attack/damage and dissipates after the initial attack is done.  If it is an AOE (area of effect) spell/attack, you and the warded creatures, have Advantage on the save and take NO damage if you succeed; half as much on a failure.

Until the start of your next turn, only you the caster, receives a +5 bonus to AC, including against the triggering attack.

* - which you take when you and alley/allies within 15ft of you, are targeted by an AOE Attack or Magic spell

Spell Tags: Warding

Available For: Cleric (Legacy) Paladin (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Cleric Paladin Sorcerer Wizard Illrigger - Architect of Ruin Artificer

Kiazami

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