Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Until Dispelled or Triggered 1 Day
School
Transmutation
Attack/Save
None
Damage/Effect

You wreathe your hand in a black and red void, and place it on a creature or object. The target immediately vanishes into a variant of the shadow realm that's eternally veiled in a magical darkness, leaving behind only the shadow of where it used to be. If the target is a creature, it remains in that realm until it can find a singular piece of safe light that leads to an escape or until the spell is dispelled. Items that grant vision in magical darkness do work in this realm, but they might attract unwanted attention. True sight also works, as well as Tremorsense and Blindsight, but they only have half distance. Inside of this realm, various hostile creatures can be found that are either attracted to light or produce a light that lures in prey. 

If the target is an object, it simply remains in the realm until the caster of the spell chooses to summon it again. However, there is a chance the hostile creatures inside the realm will find the object and damage it, so use caution.

Alternatively, you place your hand on a willing creature, and transfigure it into one of the creatures found in the realm. To determine what creature you summon, roll 1d(placeholder) and consult the DM. The creature you summon will attack whatever creature seems to emanate the most light that is within sight of it, and will only stop once the spell is broken or the creature it targets is dead. The willing creature you touch is temporarily sent to the variant shadow realm, but will remain safe so long as they don't travel further than 50 feet away from where they were placed within the realm.

Available For: Sorcerer - Shadow Magic (XGtE) Sorcerer - Hungering Dark Sorcerer - Shadow Sorcery Bard - College of Shadows (BoET) Cleric - Shadow Domain (BoET) Druid - Circle of Shadows (BoET) Wizard - Shadow Arcane Tradition (BoET)

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