As you begin to chant an ever-so mysterious hymn, a strange distortion begins to course throughout the whole battlefield. Clocks start to tick backwards, as if time has been reversed. The floor, walls, and ceiling pulse with a translucent pink and purple, stylized like a checkerboard. Agile warriors feel sluggish and heavy, while those who are slower move at way higher speeds.
While the spell is active, the following effects are in place:
Inverted Initiative: Upon casting the spell, the Initiative order will essentially work in reverse. Lower initiative value go first, and higher initiative values go last. This affects all creatures that are participating in combat, including the caster, as well as any combatant’s summoned creatures, familiars, or the like. When casted, the previous acting creature has their turn skipped, and combat goes to the next creature after that.
Acrobatic Confliction: While adding modifiers for an Acrobatics (Dexterity) check, your Dexterity modifier is subtracted instead, meaning any positive Dexterity modifiers are treated as adding a negative modifier, and any negative Dexterity modifiers are treated as adding a positive modifier.
This spell can be dismissed as a Free Action, in which you stop chanting and break Concentration. When dispelled on your turn, the previous acting creature has their turn skipped, and combat goes to the next creature after that. Likewise, if Concentration is broken, the most recently acting creature will not get an extra turn as a result. Trick Room can also be dispelled if the caster’s Concentration is broken, or by one of two ways:
Dispel Trick Room: If another creature has casted and is currently maintaining Concentration for an already existing instance of Trick Room, you can take an Action to use this spell to nullify and cancel the existing Trick Room effects. This forces the original caster to break Concentration without having to make a Saving Throw. If you choose to dispel Trick Room this way, the previous acting creature will have their turn skipped after your turn.
Unable to Chant: When casting the spell, the caster is assumed to be chanting in order for the spell to work. If at any point the original caster becomes unable to speak or likewise use any Verbal Component, their Concentration is likewise forcefully broken and Trick Room is dispelled.
* - (A functional clock, pocket watch, or other time-telling device or apparatus)
-
View User Profile
-
Send Message
Posted Jun 28, 2026listen, balancing is NECESSARY
do you want to be banned from the table because and your friends exploited initiative inversion to make the wizard cast fireball infinitely until the world burns?