You magically sense the general direction to the physical location of treasure if it is present within 500 feet of you for 1 hour. The spell does not fail if you are not within 500 feet of treasure, it instead lasts for 1 hour and will trigger if you come within 500 feet of treasure during that time. Moving treasure (such as a gold on a mobile carriage), or physically unattainable treasure (such as a magic item 495 feet above you) will still trigger the spell as long as it is within a 500 feet sphere of you.
For the duration, as long as you are on the same plane of existence as the treasure, you know about how far it is and in what general direction it lies. Whenever you face a choice of paths along the way to the treasure, you know which path will take you in the direction of the treasure.
This spell reveals the treasure's general direction, but not its specific location or amount. If multiple treasures are present, the spell pulls you in the general direction of the highest value treasure. Each spell of Treasure Finding works for a specific type of treasure. The GM chooses the type of treasure or determines it by rolling a d100 and consulting the following table:
| dice: 1d100 | Treasure Type |
| ----------- | ------------- |
| 01-05 | Copper |
| 05-10 | Silver |
| 11-15 | Electrum |
| 16-30 | Gold |
| 31-40 | Platinum |
| 41-60 | Gemstone |
| 61-70 | Art objects |
| 71-00 | Magic items |
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