Level
4th
Casting Time
1 Action
Range/Area
60 ft. (30 ft. *)
Components
V, S
Duration
Concentration 3 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Necrotic

As an action, you summon a portal that creates a slowing field of eldritch mire at the target location in a  30-foot-radius, 100-foot-high cylinder centered on a point within range. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

As an action on your second turn, The Mire's radius increases by 5 ft, and a large mass of corruption drops from the portal, each creature within the radius needs to make a Dexterity saving throw or take 4d6 necrotic damage and have their movement reduced to 0 on a failed save, or take half as much damage and suffer no further effects on a successful save.

As an action on your third turn, The Mire's radius increases by an additional 5 ft to a final radius of 40 ft, as a large mass of corruption drops from the portal, each creature within the radius needs to make a Dexterity saving throw or take 4d6 necrotic and be stunned until the end of their next turn on a failed save, or take half as much damage and suffer no further effects on a successful save.

Not using your action on subsequent turns stops The Mire from growing and firing additional shots. After the spell ends, the area remains for an additional round

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2025 5:01:55 AM
8
0
--
Coming Soon
5/10/2025 12:53:45 PM
10
0
--
Coming Soon
6/29/2026 10:56:18 PM
13
0
--
Coming Soon

Available For: Warlock (Legacy) Warlock Fighter (Legacy) - Eldritch Knight (Legacy) Fighter - Eldritch Knight

ITKEX

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