Level
1st
Casting Time
1 Action
Range/Area
6 ft.
Components
None
Duration
2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Creation (...)
Once per long rest, you can expel a husk of yourself that appears within 6 feet at any place and or position of your choosing. The husk will wither once it either takes damage or makes an action of any kind. The husk is simply a copy of your person without any of your current equipment. You can use your action to dismiss the duplicate.
Husk Features:
Combat:
- This husk has access to all of your current prepared spells. The downside of using a spell is that it still consumes your spell slot.
- Once your molting begins and your husk forms, you take on a rainbow-like appearance. Once your husk withers, your new temporary shiny appearance causes you to take aggro from all nearby enemies for a turn.
Special:
- If the player has a status effect, shedding your husk will rid the status at the cost of disadvantage on attack rolls for 2 turns.
- Husk has a floating halo above its head that pulls aggro.
- Aggro cannot be overridden by any aggro spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/30/2026 3:53:11 AM
|
10
|
1
|
1
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Coming Soon
|
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