Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Until Dispelled
School
Illusion
Attack/Save
None
Damage/Effect

Upon the speaking of the word Fish, with intention of casting the spell, you create an illusory fish (either 2d or 3d). It must appear in a pixelated resolution no greater than 640p.

The fish follows the caster, unless otherwise instructed. The fish can hear your instructions from anywhere, up to 300ft. You can communicate with it telepathically within a range of 100ft. At default, the fish rotates at any speed you want, and can be any size between a 1mm square or cube, to a 10ft square or cube. During a short rest, you can train this spell to have one additional attribute added or removed, whether that be visual, audio, or even sensory. You may cast this spell at Level 1 without expending a spell slot once per day. The fish is dispelled whenever the caster says the words 'No Fish' or 'No More Fish' with intention of dispelling the spell. Upon the casting of this spell, the fish has a 1/2 chance of gaining an attitude-based or visual attribute of the DM's choosing.

When cast at a higher level, the fish becomes physical for Spell Level * 3 - 2 minutes. This fish can be interacted with, can pick things up with weights up to 15lbs, cannot phase through objects, cannot be damaged, and can attack (0.5 typeless damage.) The fish has a speed of 30.

Available For: Bard Wizard Druid - Circle of the Sea Rogue - Arcane Trickster Sorcerer - Wild Magic Sorcery Warlock - Fiend Patron

EliTheGameDev

Comments

Posts Quoted:
Reply
Clear All Quotes