Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
2 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
You begin to dance intensely, these maneuvers cause a barrage of arrows to move chaotically within your range. Any creatures within 30ft must make a DEX save, if they succeed they only take half the damage. The damage from the arrows is 6d6 piercing damage. The spell is bound to you; thus, it will follow you as you move.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage dealt increases by 1d6 for each slot level above 3rd.
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