You create a small earth golem by building it in an unoccupied space that you can see within range. This golem uses the stat block below. When you cast the spell, you pull together loose stone and dirt nearby. If there is no loose stone or dirt the spell fails. The creature turns back into stone/dirt when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Small construct
Armor Class 12 + the level of the spell (natural armor)
Hit Points 25 + 5 for each spell level above 3nd
Speed 20 ft.
Resistances Piercing and Slashing
Immunities Psychic and Poison; Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Immutable Form. The golem can’t shape-shift.
Actions
Multiattack. The golem makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + the spell’s level bludgeoning damage.
Stone Guard. As an action the golem guards one ally with in 5 ft., increasing their AC by 1 + 1 for each spell slot level above 3 until the golem moves or takes another action.
Camouflaged. As an bonus action the golem can disguise itself as a pile of stones or mound of dirt. The golem is unable attack or move in this form.
Previous Versions
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7/1/2026 12:49:01 AM
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7/1/2026 12:50:16 AM
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