Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You magically taunt your foe. A creature of your choice that can hear you must make a Wisdom saving throw. On a failure, target can only use its action to make weapon attacks or use the Multiattack action (if it has one). That creature cannot willingly move further away from you. At the end of each of its turns, the creature makes a Wisdom saving throw. On a successful save, the spell ends.
Comments