Level
2nd
Casting Time
1 Special
Range/Area
40 ft.
(40 ft. )
Components
S, M *
Duration
Instantaneous 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)
You evoke a swirling wave of water around you, then as a [actions]Magic Action[/actions] let it out. Each creature in a 40 emanation of you must succeed on a Dexterity Saving throw or be pushed back 10 feet and take 2d10 Cold damage.
As a [actions]Bonus Action[/actions] you can draw back the waves, forcing the creatures still within range to repeat the Dexterity Saving throw. On a fail they are pulled closer to you by 5 feet and take 1d8 Cold damage.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
* - (A chunk of limestone)
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