Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You attempt to cloud the mind of one creature you can see within range. The target must make a Wisdom saving throw.
On a failed save, the target cannot take reactions until the start of your next turn.
If the target fails the saving throw by 5 or more, the next attack roll made against it before the start of your next turn has advantage.
A creature that cannot be charmed automatically succeeds on this saving throw.
When you reach 11th level in this class, if the target fails the saving throw, its speed is also reduced by 10 feet until the start of your next turn.
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