Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

You make a Small portal to an ancient Armoury on the astral plane and pull out an armament of your choice from the list below gaining its benefits, you can change which armament you have each turn as a Bonus Action:

  • Shield: Gain +2 AC
  • Sword: Your Attacks deal an additional 4d8 Force Damage
  • Spear: Your Melee Attack Range Increases by 5ft
  • Bow: You can make a Ranged Spell Attack in place of another attack in the attack action, it has a range of 300ft and deals 6d8 Force Damage, this Attack is always made at Advantage.
  • Wand: You may Cast a Cantrip each turn as a Bonus Action
  • Hammer: When you hit a Creature with an Attack you can force it to make a Strength Saving Throw on a fail it is knocked Prone
  • Chain: As a Bonus Action you can force a Creature within 30ft to make a Strength Saving Throw on a fail they are pulled up to 30ft towards you
  • Cloak: You dont Provoke Oppertunity Attacks, or fall damage.

Available For: Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

Zylithe

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