Level
Cantrip
Casting Time
1 Action
Range/Area
Self
20 ft.
Components
V, S, M *
Duration
Special 1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
You create a number of explosives (grenades or mines) with volatile magic. You create two devices, plus one additional device at 5th, 11th, and 17th level.
- Grenade. You can throw it (range 20/60 ft) or use the Catapult spell on it.
- Mine. It is placed on the ground and triggers when a Small or larger creature enters its space.
Choose one of the following effects when you create the devices:
- Acid: On a hit or when triggered, the target takes 1d6 acid damage. All creatures within 5 feet must succeed on a Dexterity saving throw or take the same damage.
- Fire: On a hit or when triggered, the target takes 1d8 fire damage. It must succeed on a Dexterity saving throw or gain the burning condition.
- Force: On a hit or when triggered, the target takes 1d6 force damage. It must succeed on a Strength saving throw or be knocked prone, if it is larger or smaller.
The devices use your spell attack modifier / spell save DC. They detonate when thrown, triggered, when you cast the spell again, or when the spell ends.
At Higher Levels. The damage increases by 1d6 / 1d8 at 5th, 11th, and 17th level.
* - (Set of Alchemist tools, or a pinch or Black Powder)Previous Versions
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7/5/2026 5:43:12 AM
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