Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You choose one creature within range that you can see. Bones rise from the ground and grasp the target. The target must make a Strength saving throw. On a failed save, the target is restrained and takes 1d6 necrotic damage at the start of each of its turns. On a successful save, the target takes no damage and isn't restrained.
A restrained creature can use its action to make a Strength (Athletics) check against your spell save DC, freeing itself on a success. When it succeeds, the spell ends for that creature.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the necrotic damage increases by 1d6 for each slot level above 1st.
* - (tiny peace of bone)
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