Point your finger at a patch of ground you can see, the ground begins to glow with cold blue light in a circle around that point.
Huge frozen spikes burst from the ground around the point forming a ring of ice, starting 5ft away from center point and ending 25ft away.
Every creature inside of that ring must make a Dexterity saving throw, taking 6d6 cold damage on a failed save and half as much on a succesfull one.
Every creature that fails the saving throw also gets partally encased in the icy spikes, having it's speed reduced to 0ft. and having disadvantage on Dexterity saving throws it makes while encased.
While encased the target can spend an action to break away from the ice.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the cold damage increased by 1d6 for each spell level.
* - (Small shard of ice)
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