Level
4th
Casting Time
1 Action
Range/Area
66 ft. (66 ft. )
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Combat (...)

"Take this Dio, 20-Meter Radius Emerald Splash!"

"What? No one can deflect the Emerald Splash!"

You create many emeralds aimed at everyone within a 20 Meter Radius (or about 66 ft). This move has insane power. If this hits, it could instantly kill someone

The keyword is if it hits

It has an extremely high chance of missing. So much that you must roll a natural 20 to hit them, not making it the best move to use without a plan

You only roll once for every enemy in the radius, meaning if you get a 20 you hit them all and if you get under that you hit nothing

If this attack misses, the enemy can make a strength check to deflect some of this attack back at you and any allies close to you with the dc being 10. If they do deflect it, you and any close allies take 2d12 damage. If they fail, nothing happens

For every spell slot above first you use this on, you lower the requirement to hit it by 1. At level 5, it is 19, at level 6, it is 18 at level 7, it is 17 and so on

For every spell slot above first, you also raise the dc for the enemy to deflect this attack. At level 5, it is 11, at level 6, it is 12, at level 7, it is 13 and so on

This spell ignores Ac if it does hit

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2019 12:54:00 PM
567
0
--
Coming Soon
12/18/2019 3:15:32 PM
557
0
--
Coming Soon

Spell Tags: Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

N4me

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