Level
3rd
Casting Time
1 Action Ritual
Range/Area
120 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Hour
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

3 arcane shards are planted close to the surface and are hidden from the DM. If stepped on the Mine, each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. As a Bonus Action you can activate one or all of the Arcane Mine's but a creature can only be damaged ones at the same time. A target takes 3d6 force damage on a failed save, or half as much damage on a successful one. (this spell only works on a battle map)

The shock wave spreads around corners but not more then 10ft. It can be heard in a 300-foot-radius.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a tiny ball of bat guano and sulfur)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Light Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Romeck

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