A sudden, powerful tremor originating from you rips through the ground in a 25 foot, 150-foot-long line centered on that point. The ground there, up to 10 feet deep, is moved to the closest unoccupied spaces outside of the affected area. If any of the earth that is moved by this spell is deposited into a creature's area, that creature takes 3d10 bludgeoning damage and is shunted to the nearest unoccupied space.Any of the earth that is moved that is stone is pulverized into rubble.
permanently turned into Difficult Terrain.
When you cast this spell, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature has the Prone condition, and takes 12d10 bludgeoning damage.
You can also cause the effects below.
Structures. Any structure in the affected area takes 50 Bludgeoning damage. If a structure drops to 0 Hit Points, it collapses. A creature within a distance from a collapsing structure equal to half the structure’s height makes a Dexterity saving throw. On a failed save, the creature takes 8d6 Bludgeoning damage, has the Prone condition, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. On a successful save, the creature takes half as much damage only.
* - (a fractured rock)
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