Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing

You redirect a portion of your pain back at your attacker. When a creature deals damage to you, you can use your reaction to channel that wounding energy. You reduce the damage you take by 1d4.

Choose a creature you can see within 30 feet. That creature must make a Constitution saving throw. On a failed save, it takes necrotic damage equal to the amount of damage you prevented. On a successful save, it takes half as much damage.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage reduction (and subsequent potential damage dealt) increases by 1d4 for each slot level above 1st.

* - When a creature within range deals damage to you.

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Artificer Warlock (Legacy) - The Celestial (Legacy) Cleric - Life Domain Druid - Circle of the Moon Druid - Circle of Wildfire (TCoE) Sorcerer - Crimson Sorcery Sorcerer - Spellfire Sorcery Warlock - Celestial Patron Artificer - Alchemist Artificer - Armorer Artificer - Artillerist Artificer - Battle Smith Artificer - Cartographer Artificer - Reanimator

langhoferemerson

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