This spell forces the target into a state of mind in which everything is black and the souls of the target's victims appear and haunt them. The user loses 1d4 health points when using this spell, and can cast no spells for 2 actions after. This spell can be used on as many targets as there are, if they are within 10 feet of the center target.
While you can't cast spells for 2 turns, you are able to control the target's movement during this time. After 2 turns, you can't control movement, but the target must then make a Wisdom saving throw. It takes 1d8 Psychic damage on successful save, and 2d8 on a failed save. After the 2 turns, the player gains 1d4 temporary hitpoints.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, your range increases 5 feet for every level after 3rd. The spell does +1d8 every 2nd level after 3rd, and the player gains +1d4 hitpoints every level after 3rd. However, for every 3 levels, your spell stun is increased by 1 action.
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