Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Cold
A ray of deathly-cold energy shoots from you towards a creature you can see within range. The creature makes a Dexterity saving throw. On a failed save, the creature takes 2d8 Cold damage and the temperature of its body plummets; its Speed is halved, it takes a -2 penalty to AC, and it can’t cast spells with Somatic components. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
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