You drive a spike of fear into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 8d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, the target is frightened until the spell ends, but only while the two of you are on the same plane of existence. While frightened, any bright light within 10 feet of the target is dim light, and any dim light within the radius is darkness. If the target moves through an area of darkness while it is frightened, it takes 2d8 Psychic damage.
Using a Higher-Level Spell Slot. Both the psychic damage the target takes by moving through darkness and the initial Psychic damage increases by 1d8 for each spell slot level above 7.
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