You target a small or larger living non-magical plant within range and choose one of the following effects:
Grapple: a creature within the plant's reach (5 feet for a Small or Medium plant, 10 feet for a Large or larger plant) has to succeed on a Strength Saving throw against your Spell Save DC or is grappled until the end of your next turn.
Knock over: a creature within the plant's reach (5 feet for a Small or Medium plant, 10 feet for a Large or larger plant) has to succeed on a Strength Saving throw against your Spell Save DC or is knocked prone.
Strike: a creature within the plant's reach (5 feet for a Small or Medium plant, 10 feet for a Large or larger plant) has to succeed on a Dexterity Saving throw against your Spell Save DC or take 1d8 slashing, bludgeoning or piercing damage, according to the type of plant.
Protect: Choose one effect:
・ One creature within the plant's reach gains Half Cover until the start of your next turn.
・Ranged attacks that pass through the plant's reach are made with disadvantage until the start of your next turn.
・The plant catches a falling or forcibly moved creature within its reach, preventing falling damage and stopping its movement.
At higher levels: the damage of Strike increases by 1d8 at levels 5, 11, and 17. Grapple and Knock over also deal 1d6 slashing, bludgeoning or piercing damage, according to the type of plant at level 5, an additional 1d6 at level 11 and 17.
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