Choose one creature or one unattended nonmagical object no larger than a 10-foot Cube that you can see within range.
If the target is a creature, it must succeed on a Charisma saving throw or become trapped in a temporal loop for the duration. A willing creature can choose to fail this saving throw.
While trapped in the loop, whenever the target ends its turn, it immediately returns to the space it occupied at the start of that turn. If that space is occupied, it instead appears in the nearest unoccupied space. The target retains any damage taken, conditions gained, expended resources, and other effects acquired during its turn. Only its position is reset.
An object affected by this spell repeatedly returns to the position and state it occupied when the spell was cast while otherwise behaving normally.
At the end of each of its turns, an unwilling creature can repeat the saving throw, ending the spell on a success.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature or unattended nonmagical object for each slot level above 2nd.
* - (a silver ring)Previous Versions
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