Level
6th
Casting Time
1 Action
Range/Area
100 ft. (100 ft. *)
Components
V, S
Duration
Concentration 2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect

You create a radiant beacon of ethereal energy at a point within range. This beacon heals and empowers allies while weakening enemies within its 100 feet cylinder for 2 rounds.

Healing: Allies within 100 feet regain 6d10 hit points and continue on the start of their turn within the 100 feet.

Temporary Hit Points: Allies within 100 feet gain 4d10 temporary hit points and continue on the start of their turn within the 100 feet.

Advantage for Allies: Allies within 100 feet have advantage on attack rolls and saving throws for 2 rounds.

Disadvantage for Enemies: Enemies within 100 feet have disadvantage on attack rolls and saving throws for 2 rounds.

The hit points regained from Ethereal Beacon increase 1d10 for each level above 6th.

The temporary hit points regained from Ethereal Beacon increase 1d10 for each level above 6th.

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2026 4:41:45 PM
3
0
1.0
Coming Soon
7/11/2026 8:36:30 PM
3
0
--
Coming Soon

Available For: Warlock Wizard

Jack_The_Dungeon_Master

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