You create a radiant beacon of ethereal energy at a point within range. This beacon heals and empowers allies while weakening enemies within its 100 feet cylinder for 2 rounds.
Healing: Allies within 100 feet regain 6d10 hit points and continue on the start of their turn within the 100 feet.
Temporary Hit Points: Allies within 100 feet gain 4d10 temporary hit points and continue on the start of their turn within the 100 feet.
Advantage for Allies: Allies within 100 feet have advantage on attack rolls and saving throws for 2 rounds.
Disadvantage for Enemies: Enemies within 100 feet have disadvantage on attack rolls and saving throws for 2 rounds.
The hit points regained from Ethereal Beacon increase 1d10 for each level above 6th.
The temporary hit points regained from Ethereal Beacon increase 1d10 for each level above 6th.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/13/2026 4:41:45 PM
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3
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0
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1.0
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Coming Soon
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7/11/2026 8:36:30 PM
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3
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0
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Coming Soon
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