Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S, M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Force
A magic barrier surrounding the weapon used in the casting of this spell protects you. Until the start of your next turn, you gain a +2 bonus to your AC, including against the triggering attack, and you take no damage from magic missile.
If the triggering attack fails and the origin of the attack is within your range, you can make an attack roll with the weapon used in the casting of the spell against the origin of the attack. If the attack hits, you add 2d8 force damage to the weapon’s damage.
Using a Higher-Level Spell Slot. The AC bonus increases by 1, and the weapon’s additional damage increases by 1d8 for each spell-slot level above 1.
* - which you take when you are hit by an attack roll or targeted by the magic missile ** - (a melee weapon worth at least 1 sp)
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