An immobile, semi translucent orange orb made of fiery magical force surrounds an area you choose within range. The orb is hollow on the inside, 10 feet in diameter and has 1 inch thick walls. The walls of the orb are a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is inside the orb's area makes a dexterity saving throw. on a failed save, it is trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the orb can’t leave it by nonmagical means unless the orb is destroyed. The orb has an Armor class equal to your spell save DC, and it has a number of hit points equal to 10 times the spell slot level used.
At the start of each of your turns, each creature in the sphere takes 5d6 fire damage.
* - (A garnet sphere worth 300+ GP, which the spell consumes)
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