Level
6th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You call out to a benevolent spirit to aid you in combat, the form your spirit might take depends on you, a Cleric may call out to a saint, angel or herald of their god, A Druid may call out to the spirit of a Treant, Dryad or an ancient druid. The spirit is summoned in a spot within 90ft of you that you can see, and maifests there hovvering 5ft off the ground. All Creatures of your Choice within 15ft of the spirit have Advantage on Death Saving Throws, and when they receive healing from any source they regain an additional amount of Hit Points equal to your Spellcasting Modifier.

The Benevolent Spirit acts on Iniative Count 20 (Losing Ties) and each turn may take one of the following actions:

Benevolent Touch: One Creature of your choice within 30ft of the Benevolent Spirit Heals for 10d8+ Your Spellcasting Modifier

Purifying Touch: End one of the following Conditions on a Creature within 60ft of the Benevolent Spirit:

  • Frightened
  • Blinded
  • Deafened
  • Poisoned

At the start of each of the Benevolent Spirits turns it may move up to 30ft.

* - (An offering worth atleast 500gp to the spirit you call out too, that the spell consumes)

Available For: Cleric Druid

Zylithe

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