You form a gallon of water within range into weapons that float in the air above you for the duration or until you expend them.
You can create either 3 tridents, 5 spears, or 7 daggers out of the water.
As a bonus action, you can expend up as many of the aquatic weapons as you have remaining to make a ranged spell attack against a target within the specified range for a weapon. The weapons all hit and miss simaltaneosly. On a hit, the target takes damage and suffers an effect based on the type of weapon created by this spell.
Trident. Range: 90 feet. The target takes 2d8 Bludgeoning damage and 1d8 Cold damage, and must succeed on a Constitution saving throw or have the prone condition.
Spear. Range: 60 feet. The target takes 2d6 Piercing damage and 1d6 Cold damage. The target must succeed on a Strength saving throw or have disadvantage on the first attack roll or ability check it makes during its next turn.
Dagger. Range: 30 feet. The target takes 2d4 Slashing damage and 1d4 Cold damage. If the target has all of its hit points remaining, the slashing damage increases to 2d10 and the cold damage increases to 1d10.
* - (At least 1 gallon of water)
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