Level
6th
Casting Time
1 Action
Range/Area
Self (120 ft. )
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

You launch a ray of energy in a direction you choose, forming a 120-foot-long, 5-foot-wide Line. Each creature in the Line makes a Dexterity saving throw, taking 10d10 Force damage on a failed save or half as much damage on a successful one.  If this damage reduces a creature to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically deals 100 force damage to a Large or smaller nonmagical object. If such a target is Huge or larger, this spell deals the damage to a 10-foot-Cube portion of it.

If the beam comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table.

1d100 Result
01–50 The contact releases a blast of energy. Each creature within 30 feet of the portal takes force damage equal to 10 times the spell slot used, and the portal is destroyed.
51–85 The portal is destroyed.
86–00 A spatial rift sends each creature and object within 100 feet of the portal to a random plane of existence.

 

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 6.

Spell Tags: Damage

Available For: Warlock Wizard

BeK2847

Comments

Posts Quoted:
Reply
Clear All Quotes