Level
9th
Casting Time
16 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Illusion
Attack/Save
None
Damage/Effect
Deception (...)

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. Unlike the spell Simulacrum, the creature has the full hit point maximum as the original, though it is still formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.

The simulacrum is friendly to you and creatures you designate. It obeys your mental commands, moving and acting in accordance with your wishes and acting on your turn in combat. This communication does not require line of sight. This communication between you and the simulacrum is done in the mental projection, and is instantaneous as long as you are on the same plane of existence.

The simulacrum retains the ability to learn or become more powerful, so it may increase its level or other abilities, and can regain expended spell slots.

If the simulacrum is damaged, you may repair in an alchemical lab, using rare herbs, mineral, and precious stones worth 800 gp for every 1hp the creature would heal. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any duplicate you created with this spell is not destroyed, unlike the spell Simulacrum.

* - (snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered diamond worth 30,000 gp, sprinkled over the duplicate and consumed by the spell)

Spell Tags: Utility Deception

Available For: Wizard (Legacy)

IronicHorizon

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