Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You violently agitate the blood within a creature's body.
One creature within range must make a Constitution saving throw.
On a failed save, it takes 5d6 necrotic damage and cannot take reactions until the start of your next turn.
On a successful save, it takes half damage and suffers no additional effects.
If the creature is poisoned, the spell instead deals 7d6 necrotic damage.
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