Level
4th
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

As part of casting this spell, you take 2d6 necrotic damage. This damage can’t be reduced or prevented in any way.

Your blood spreads across the ground, creating a 20-foot-radius circle of churning blood centered on the space you occupy when you cast the spell. The circle remains stationary for the duration.

When a creature other than you enters the spell’s area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 necrotic damage. On a successful save, it takes half as much damage.

Blood Drain. When one or more hostile creatures take necrotic damage from this spell, you regain 1d8 hit points. Once you regain hit points in this way, you can’t do so again until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by 1d8 for each slot level above 4th.

 

Spell Tags: Healing Damage Control

Available For: Cleric Sorcerer Warlock Wizard

yacchaeus

Comments

Posts Quoted:
Reply
Clear All Quotes