Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)

You conjure weapons forged from living flame. When you cast this spell, choose one of the following:

Flame Daggers. You create up to 3 daggers of solid fire. Each dagger counts as a simple melee weapon with the thrown (20/60) and finesse properties. On a hit, a dagger deals 1d4 piercing or slashing damage (your choice when you create it) plus 1d6 fire damage. A dagger disappears immediately after it hits or misses.

Flame Arrows. You create up to 10 arrows or bolts of magical fire. They can be fired only from an appropriate bow or crossbow. On a hit, a flame arrow deals its normal weapon damage, but its damage becomes fire damage instead of piercing damage. The arrow then disappears.

The weapons shed bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, create one additional flame dagger or five additional flame arrows for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2026 12:57:34 AM
1
1
--
Coming Soon

Spell Tags: Creation Combat illumination

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

alexdierking1

Comments

Posts Quoted:
Reply
Clear All Quotes